The Qui"tesse"ti~l Drui~ Robin O. Duke Contents Credits 2 Introduction Editor -Paul Tucker 4 CharacterConcepts 14 The PrestigeDruid Cover Art Anne Stokes - 32 Tricksof theTrade 38 Druid Feats Illustrations Jordan, Interior -Andrew Brent Chumley, Chad Sergesketter, Danilo 43 Toolsof theTrade Moretti, David Esbri, Eric Bergeron, Fred 49 Living Magic Rawles, Gillian Pearce, Jason Kerr, Marcio 58 TheLife of aDruid Fiorito, Nathan Webb, Patricio Soler, 65 The Otherworld Reynaldo Batista, Rich Longmore, Sarwat Chadda, Stephen Cook, Stephen Shepherd, 73 Druid Magic Tony Parker 88 Pathsof the Shapeshifter 98 SacredGroves Production Manager -AlexanderFennell 117 Designer'sNotes Proof Reading -Lucya Szachnowski 118 Index 121 RulesSummary Play testers -Steve Mulhern, Mark Howe, 124 Druid CharacterSheet Mark Sizer, Daniel Scothorne, Mark Billanie, 128 OGL/D20 Licences Michael Young, Alan Moore, Daniel Haslam, Jamie Godfrey, James Sparling, Shannon Sparling, Jimi Braun, Michelle Braun, Jason Thornton,Bill 'Urklore' Schwartz OpenGameContent& Copyright Infonnation The Quintessential Druid is 02002 Mongoose Publishing. All rights reserved. Reproduclioo of non-Open Game Content of this work hy any means without the written pennission of the publisher is expressly forhidden. The Quintessential Druid is presented under the OpenGameandD20Licences.Seepage128for thetextof theselicences.All game mechanics and statistics derivative of Open Game Content and the System Refemce Document are to be considered Open Gaming Content. All other significant characters, names, places, items, an and lext herein are copyrighted by Mongoose Publishing. All rights reserved. If you have questions about the Open GameContentstatusof anymaterialherein,pleasecontactMongoosePublishingfor clarification. 'd20 System' and the 'd20 System' logo are Trademarks owned by Wizards of the Coast and are used according to Ihe lenns of Ihe d20 System Licence version 3.0. A copy of this Licence can be found at www.wizards.com. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Dungeons & Dragons and Wizards of Ihe Coastare Registered Trademarks of Wizards of the Coast, and are used with Pennission. Printed in Canada. MONGOOSE PUBLISHING Mongoose Publishing, PO Box 1018, Swindon, SN3 lOG, United Kingdom info@mongoosepublishing.com Visit the Mongoose Publishing website at www.mongoosepublishing.com for additional rules and news INTRODUCTION necessarily allow a player to create a better character but he will be able to do a lot more than ever thought INTRODUCTION T T he strange woman tending to her herbs in her apothecary, her plants seemingly invested with magical properties that only she can reap. The mysterious old man out in the wilderness, surrounded by the ancient stones built before there was human civilisation. The robed and wizened figure leading the land's champion to kingship. The tribal guardian tending to the newest of civilisations or the face- painted warrior who will stop at nothing to end the encroachment of civilisation into his lands. All of these are examples of the druid, a member of the oldest and most powerful organisation in all the world and a powerful individual in his own right. The druid stands apart from all others in the fantasy setting as the most mysterious and versatile of individuals, dedicated to principles lesser creatures do not understand and reaping power others can only gasp at. The Quintessential Druid is a sourcebook that will greatly expand this class, detailing both the individuals drawn to this solitary calling and the order that has stood as guardian to all living creatures since the dawn of history. Of all the character classes depicted in the d20 system, the Druid is most misunderstood, mysterious, powerful and enigmatic. The class embraces all the elements that make for an interesting and fun adventurer, combat prowess, powerful spells and a strange but potent wisdom. The druid can be at home as much in the city or town as in the wilderness. From the local woodland glen to the thick, rolling forests rich with mystical and celestial energies in the outer planes, the druid can be found protecting his world from those that would destroy living creatures for personal gain. By memorising the right spells, adapting to any terrain better than any other character, the Druid has at hand the tools he needs to survive no matter where the adventure takes him, and the power to deal with any that threatens his plans or the ideals of his order. THE COLLECTOR'S SERIES TheCollector's Series is a range of class and racial sourcebooks from Mongoose Publishing, all designed to greatly widen a player's options for his character within the d20 games system. Slotting seamlessly into any fantasy-based campaign, each will provide a comprehensive toolkit of one class or race within the game, allowing both players and Games Masters the chance to present old character types in a completely new way without overpowering or unbalancing the game as a whole. The Collector's Series will not possible before. THE QUINTESSENTIAL DRUID With the aid of this sourcebook, any character adopting the druid class will find his options and capabilities greatly expanded into new realms of which he once only dreamed. Using character concepts, druids may now be given a complete background and history of how they came to be druids in the first place and the role they play in the druid order. Prestige classes are presented for druid to aspire to few have the strength of personalities or the - empathy required for the path of the beast whisperer, calling to all the living creatures of the wilderness and fewer still are invited to join the ranks of the archdruid, to rule quietly from behind the scenes. New feats greatly expand druid's abilities, his mastery of his shape and magic, allowing him powers no other mortal would dare to claim mastery of. There are new weapons, magic items and uses for every tree and twig in the forest. Every druid will grow the ingredients for his potions himself and take advantage of the great wand trees left behind centuries before by powerful druids. As the druid becomes more experienced, he can learn to transfonn himself into vennin, magical beasts or even dragons. He will etch out his own domain in the wilderness and perhaps search out a sacred grove to awaken and tend as seneschal. The druid will learn to peer into the mysterious othelWorld, the place of living energies that acts as a conduit for all druid magic and inspires all their endeavours in the mortal world, a mysterious realm from which the grand druid and his court of archdruids and fey rule over the entire druid order. The experienced druid willleam of and progress through the hierarchy of his own circle, taking a direct hand in the protection of all living creatures. The mystery and majesty of the druid, his rich and versatile career, are all detailed within this book. There are few places a druid cannot venture and a million new creatures to meet and befriend as he reaps the rewards of his own special relationship with the power of nature. The Quintessential Druid will take such a character all the way from level to the and far 20" beyond. I" 2 INTRODUCTION .~. "Nathalie watched the shopkeeper's cheery smile melt away into a look ofterror. The old woman stared straight past 'Nathalie. Still clutching the apple she had bitten into, Nathalie slowly turned around. It took a moment for her eyes to register what she was looking at. Before her, the mud road that served the old townsbip as a market square was all but deserted. At the far end was the old wizard's tower. The tower leant over as though about to topple. Its old I cobbled stones had darkened over the years. What once had been held together with mortar seemed instead i supported by endless tangled vines. . It was only when she saw past the tower that Nathalie could see it. In the darkened skY, clouds had formed into a ththick vaporous mass. It did not take Nathalie's trained senses to tell her this was no normal cloud formation. Thick ! rippling waves flowed through the cloud, twisting the vapoursinto strange dark coils, like snakes crawling out the sky towards the township. " that normal?' The shopkeeper's voice sbook slightly as she spoke. 'Is Nathalie stepped toward the wizard's tower as she spoke. 'rhatis not normal.' She turned back.toward the 'No.' elderly shopkeeper. 'Get inside.' Taking a few tentative steps toward the tower, Nathalie reached into tbe sma1I spell bag she had hanging around her shoulder. With a quick flick of her wrist and a small summoning of mystic energy, the herbs and olber spell components vanished. A few more steps and Nathalie begun to mumble under her breath, calling forth the power to see the magic she was sure was being summoned about the tower. As she finished the mumbled words, her vision filled with the hazy blue aura of arcane magic. The/ower, the clouds, the very air seemed to crackle with.hidden energies. ! ! I 'Foolish old man.' With hardly any effort at all, Nathalie surrendered her physical fonn to the spirit that hid deep within her body. The eagle rose out of her like a hot wind. Her eyesg/owed a deep gol